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Realistic Weapon Stats
Information Files
Author:
Website:
Works with: GTAIII 
Release/Version: 1.0
Status: Work In Progress
Started on: 13 Oct 2013
Last Updated: 13 Oct 2013
Views: 2900
Type: Created from scratch
Rating: 5 (1 votes)
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Description
Aims to better simulate the real-life statistics and behaviors of the weapons featured in-game.

This may be an on-going mod if I receive any type of feedback. Some ideas I may or may not include in any possible future versions are changing the names of the weapons in game to their real life names such as colt .45 for pistol.

Also I have attempted to tweak the guns to allow low level weapon wielding enemy AI a better chance to damage player i.e. no more wall of bullets whizzing past player matrix style from cops. Also when the FBI or army roll up their assault rifles have been edited so they are not instant death dealers. This way there is a gentler difficulty "curve" when transitioning from battles with street police to high-level security.

version 1.0 notes and changes-
Pistol
* ammo has been changed to 7 rounds per magazine
* firing rate has been slowed a bit
* damage has been increased
Micro Uzi
* ammo has been changed to 20 rounds per magazine
* firing rate has been considerably increased (tested to fire between 850-950 rpm)
* damage has been increased
* slowed reload rate
* is now aimed like a two handed rifle as it would be IRL and not action-movie style one-handed
Shotgun
* is now semi automatic
* has 4 rounds per magazine
* has reload animation
* damage has been decreased
* is now aimed like a rifle instead of from-the-hip
AK47
* firing rate has been increased a bit (tested to fire around 600 rpm)
* damage has been increased
* slowed reload rate
M16
* firing rate has been decreased considerably (tested to fire between 600-700 rpm)
* damage has been decreased
* is now 30 rounds per magazine
* slowed reload rate
Sniper Rifle
* damage has been increased
* is now semi automatic
* has 3 round magazine
Rocket Launcher
* damage has been increased
Flamethrower
* damage has been increased
Grenade
* damage has been increased
Fist
* damage has been decreased (to encourage use of firearms)
Bat
* damage has been decreased (to encourage use of firearms)
* slowed animation a bit
Molotov
* damage has been increased
All weapons
* range has been increased to allow for better AI accuracy for pistol, uzi, shotgun, sniper rifle
* range has been decreased for ak47 and m16 to allow player more survivability against groups of assault rifle wielding AI
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