Karl Urban Dredd model (not the awful Stallone version)
My first model using 3dSMax coming from Maya. I decided to make an asset to be used for a game, so I chose GTA IV and Dredd. I'm uncertain of the total poly count GTA IV allows for main NPC's and if I can replace the original maps with higher res above those of the original extracted Niko. As you can see, this model is 11, 000 quads, and subdivides to around 18, 000 tri's.