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Burst Missile Mod
mini-nukes from Ace Combat
Information Files
Author: Adler
Website:
Works with: GTA San Andreas 
Release/Version: 2.00
Status: Work In Progress
Started on: 10 Apr 2010
Last Updated: 12 Sep 2010
Views: 31251
Type: Created from scratch
Rating: 4.375 (8 votes)
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Description
Burst Missile Mod 2.00
This script requires the CLEO 4 library installed. Get the latest build at: http://cleo.sannybuilder.com/cleo4/CLEO4_setup.exe The version 2.00 of the Burst Missile mod allows all flying vehicles to fire a missile that "bursts" in mid-air or on impact which lingers in the air for a brief moment destroying everything within the blast radius and also includes Scin/Hrimfaxi-like missiles from Ace Combat 5 that separate in mid-air which can be launched from boats. CHANGELOG 2.00 - Alternate controls changed to Shift + Secondary Fire. - Smoother burst effects - Fade removed - Script optimized / bug fixes - Scin/Hrimfaxi Missiles
  • Multiple Burst Missiles that separate in mid-air can be launched from boats
- MPBM Missiles
  • Range of destruction reduced (used to destroy everything, everywhere)
  • Increased range of missile and burst radius
  • Can be fired from all flying vehicles
1.21
  • Can fire burst missiles in a Hunter now.
  • Made compatible with laptops (Press Primary and Secondary Fire)
1.20
  • The blast can be seen from far away now
  • Can fire multiple missiles now
  • No longer changes to daytime (was a funny effect though lol)
1.10
  • Fixed missile allowing it to fly straighter
  • Now destroys all cars and peds near the blast
1.00
  • First Public Release
With Num Lock on, press 5 on the Numpad to fire a burst missile. alternate controls are Shift + Secondary Fire. Much thanks to Deji for helping me with some script components along the way. =) Thanks to ZAZ and Ryosuke since I used their scripts as reference for this mod. Support Topic Here. Visit these sites for more GTA stuff. GTAGangstas Forum The GTA Place ZAZ's Site Ryosuke's site
New video coming soon!
Comments
kagetora22 commented over 12 years ago:
I'm very favorite a this mod. Thank you! If you can add a function sound of missile explosion(mp3)?
Ace of aces commented over 12 years ago:
Can you make an SWBM from Ace combat X a like to see that at GTA sa :rah: :bbq: :rah: :bbq: :rah: :bbq: :rah: :bbq:
TrueCoppa commented over 12 years ago:
Any idea why my game crashes when I fire the missiles? Guess I'll have to use 1.21 and see if that works... *sigh* there goes my hopes of firing a couple of these from a B-52.
Adler commented over 13 years ago:
Heh CLEO 4 doesn't work for me at the moment so I should have motive to make it CLEO 3-compatible. But I am also very busy at the moment so we'll see if I can get around to it.
DennisAlex commented over 13 years ago:
Good! But would you please update the mod that support CLEO3? As I do not like to use CLEO4.
Adler commented over 13 years ago:
It's part of KON's afterburner mod. He doesn't release his mods anymore but I'm sure you can find it if you google it. ;)
DSMTuner commented over 13 years ago:
Where did you get the sound barrier mod?
Agentorange17 commented over 13 years ago:
Thanks!
Adler commented over 13 years ago:
Well the Afterburner mod was originally made by KON but I tweaked it a little. And the Aircraft Instruments mod can be found here (Sorry if my reply was a little late): http://ww.gtaforums.com/index.php?showtopic=307785
Agentorange17 commented over 13 years ago:
Awesome mod! I love it. I just have a few questions. What is the mod that you used for the after burners on the jet and the mod for the in-flight HUD? Thanks.
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