Remember Me
Join
signbit
bit
nav_l nav_r
High Performance Handling
Realistic handling for all vehicles
Information Files
Author: Chuck_mcnugget
Website:
Works with: GTA IV 
Release/Version: v1.4 Beta
Status: Work In Progress
Started on: 08 Feb 2010
Last Updated: 13 Feb 2010
Views: 13836
Type: Collaborative (other modder(s)' work involved)
Rating: 2.6 (5 votes)
Please log in to rate this mod
Description
This mod is specifically designed to make the cars in GTA 4 tuned to the exact specs of real vehicles, and will give a more realistic driving experience. I will carry my work over to the episodes when they come out for PC.



To see a list of vehicles that are currently modded, please download v1.3, and open README

*The rated speed for some of the vehicles are over 160 mph (257.3 km/h), but I won't go over 258 km/h because it is less realistic

v1.1 Changes-
- Tuned the Blista Compact weight, speed, acceleration, and traction to be more realistic to the CRX
- Tuned the NRG900 Handling weight, speed, acceleration, and suspension to be more realistic to the ZX9 R
- Tuned the PCJ 600 speed, and handling to be more realistic to the ZZR 600
- Tuned the Sanchez speed, weight, acceleration, suspension and traction, to be more realistic to the HP2
- Tuned the Sabre GT weight, speed, acceleration, gearing, suspension and traction to be more realistic to the Chevelle
- Tuned the Sultan RS speed, acceleration, gearing, suspension, drivetrain, weight, and traction to be more realistic to the Impreza

v1.2 Changes-
- Tuned the Blista Compact weight, and speed to be more realistic to the CRX
- Tuned the Dukes speed, acceleration, weight, and handling to be more realistic to the Charger
- Tuned the NRG900 Handling weight, speed, and acceleration to be more realistic to the ZX9 R
- Tuned the PCJ 600 speed, weight, and handling to be more realistic to the ZZR 600
- Tuned the Sanchez weight, and suspension to be more realistic to the HP2
- Tuned the Sabre GT weight, speed, acceleration, suspension and traction to be more realistic to the Chevelle
- Tuned the Sultan RS speed, acceleration, gearing, and weight to be more realistic to the Impreza WRX
- Tuned the Sultan speed, acceleration, drivetrain, gearing and handling to be more realistic to the Impreza
- Tuned the Stallion speed, acceleration, gearing, weight and handling to be more realistic to the Mach 1
- Tuned the Turismo speed, acceleration, gearing, drivetrain, weight and handling to be more realistic to the Scuderia

v1.3 Changes-
- Updated Info
- Fixed "Tire's coming through the hood' Bug on the Sabre GT
- Tuned the Banshee speed, acceleration, gearing, traction, handling and brakes to be more realistic to the Viper
- Tuned the Comet speed, accleration, traction, handling, and brakes to be more realistic to the Porsche
- Tuned the Dukes speed, traction, handling, weight and brakes to be more realistic to the Charger
- Tuned the Sabre/Rusty Sabre speed, acceleration, drivetrain, handling, brakes and traction to be more realistic to the GNX
- Tuned the Sabre GT speed, acceleration, traction and handling to be more realistic to the Chevelle
- Tuned the Sultan weight and handling to be more realistic to the Impreza
- Tuned the Sultan RS speed, acceleration, traction and handling to be more realistic to the Impreza WRX
- Tuned the Turismo traction, handling, weight, brakes and accleration to be more realistic to the F430
- Tuned the Hellfury speed, acceleration, weight and handling to be more realistic to the Sportster
- Tuned the NRG 900 acceleration, traction and handling to be more realistic to the ZX9 R
- Tuned the PCJ 600 acceleration, handling and brakes to be more realistic to the ZZR 600
- Tuned the Sanchez handling and brakes to be more realistic to the HP2
- Tuned the Zombie speed, acceleration, weight, handling and brakes to be more realistic to the Custom 1200/Chopper
- Experimenting increased lean and better weight control for the bikes, for better cornering, endo's and wheelie's
- Experimenting increased steering radius on all modded vehicles for more precision and control

v1.4 Changes-
- Started tuning Boats
- Tuned The Banshee acceleration, traction and handling to be more realistic to the Viper
- Tuned the Comet suspension, handling and traction to be more realistic to the Porsche
- Tuned the Coquette speed, acceleration, handling, weight, brakes and traction to be more realistic to the Zo6
- Tuned the Infernus speed, acceleration, gearing, drivetrain, weight and handling to be more realistic to the LP640
- Tuned the NRG 900 acceleration, handling, brakes, lean, traction and suspension to be more realistic to the ZX9 R
- Tuned the PCJ 600 acceleration, brakes, handling, lean, traction and suspension to be more realistic to the ZZR 600
- Tuned the Sultan RS handling, traction, brakes and acceleration to be more realistic to the Impreza WRX
- Tuned the Squalo speed, acceleration, handling and weight to be more realistic to the Superboat
- Tuned the Tropic acceleration, speed, weight, and handling to be more realistic to the Scarab
- Tuned the Vigero speed, acceleration, handling, weight, brakes and traction to be more realistic to the Cuda'
- Tuned the Vincent speed, acceleration, handling, weight, brakes and traction to be more realistic to the Galant

This mod is based off of Killatomates Realistic Driving n' Flying 2.6, and all of my credit goes to him, without him, none of this would be possible. I will try to port his work over to the episodes when they come out as well.

Alternate Download for High Performance Handling v1.4 Beta

High Performance Handling v 1.1 Beta Preview:
New Videos coming soon!
Comments News
Killatomate commented over 4 years ago:
How can you release my work without even asking me? i never gave permission to this. you have had enough time to ask me. now i am pissed off. about this and the fact that you lie to people. This is my work, including a few slight changes from someone who has just discovered how handling editors work. (i dont use handling editors. i know everything by heart and never have to look anything up) lets take a look at your changes: Tv - this paramter is always mistaken for "top speed" Thats WRONG! It's called "transmission velocity" and it changes transmission, especially the first gear. changing this parameter completely messes up vehicle acceleration. top speed is defined by air drag you noobs! next change: amount of gears - its NOT REALISTIC to change amount of gears in gta4 to the "real life total amount"! this can lead to severe problems, since "Tg" is mainly used to define transmission ratio. there are severe gta4 bugs related to "Tg". > also huge impact on acceleration! changing vehicle weight by 1% doesnt make my handling more realistic either. if you want to make something more realistic you have to know how parameters actually work. i have spent 500 hours with handling editing and i dont expect someone with only a few hours of experience to actually improve my work. It's easy to take a top notch product, make some minor changes to it and sell it as "new". thats what they do in china. cars in my mod already feature realistic acceleration and braking. i have spent more than 150 hours with stopwatch and calculator to verify that. how can setting brakeforce to 250% make my mod "more realistic" ? you choose to describe it as "realistic handling". how is that justified when it looks like you are creating another "need for speed"? "I won't go over 258 kmh because it is less realistic" thats a lie! YOU FAILED! and now you sell it as "feature" to the people. the speed cap in gta is the only problem my mod has. its the only thing that needs to be improved. by saying that a murcielago or zonda capped at 258 kmh is realistic you actually contradict your "high performance" mod's reason for existance. now defend yourself, or i will have this mod removed. some pissed off tomato :angry:
View All Comments | Add Comment

Discuss this mod at GTAForums
v1.3 Released
v1.3 is now online, mediafire link to v1.3 up (Alternate Download)

View All Updates
0 users viewing this mod (0 guests)
bit
brick bit ?E?E bit bit
bit bit   bit bit