Ever since Need For Speed Payback's Demo was released in EA, the players of the demo are appreciating the handling of the game. The vehicles were easy to drift, they feel heavy, and all in all they were very stable.
I said "hmm, I might make a handling physics like in the game" and I did. I spent 3 days to analyse the gameplay trailer and tweak the handling of some of the vehicles. This is my first mod, and I hope you guys will find it very fun to use it as your main GTA SA handling.
Note
I had a major (sort of) f*ck up when linking the car models in the Readme file, I didn't notice that I mistakenly linked different car models for the Banshee and the Alpha. The versions that contains the wrong links are versions:
v0.1pre
v0.2pre
v0.3pre
Videos
The first three vehicles Introduced in the NFS Payback Trailer
Description of The Handling
First thing you'll notice, certain vehicles are now really-really heavy (Buffalo, Landstalker, Alpha, Banshee, Sunrise, PoliceLA, Enforcer), but they aren't hard to steer and to drift. According to how they steer in the real NFS Payback game/demo. WARNING: collide some of the handling-affected vehicles to the default GTA SA vehicles, the game will sometimes crash
Some of it are not nearly close to the real game, its because I've started this mod 2 days ago and the game hasn't been released yet (Release date: November 10). So I might change it time-to-time, but anyway enjoy the mod
Installation
Put in the data file
Recommended
Download the cars: links and authors are in the Readme file