Can I reproduced this cleo to china? QUOTE (tmavs04 @ 04:47, Today) Really, kudos to this mod, unfortunately, I'm still waiting to see if there will / will not be a version 1.1 to support the mod I'm playing with.
Alright, new year special tmavs04 commented over 11 years ago: Really, kudos to this mod, unfortunately, I'm still waiting to see if there will / will not be a version 1.1 to support the mod I'm playing with. Also -- Here's my Main.scm for anyone that wants it.
http://depositfiles.com/files/swbfon8ia
With this and the vctraf config - you'll have 76-79 spawned peds. Depending on where you are, you may not 'see' all of them at once because some of them will be on the next block behind you, in front of you, etc. The spawn zone is a square --and the range in the config file expands that square -- and the density values change how much spawns in that square. If you increase the range value too much -- the density needs to be increased to accomodate -- the maximum peds is 140 -- but you have to leave some for the police as they are part of the max.
In this case, there's only so much range you can put in the vctraf file without making the people spawn too far apart. I made mine to where it was more denser than the normal game plus more range too. If I was to make it even more denser I would loose range... or if I was to increase the range... I would loose density... so this is about the best balance I can currently get with the 1.0 exe's maximum of 140. Here's my current config: http://pastebin.com/03t2ax2v
Of course, for this to work like it does on mine, you'll need to increase the density values in the Main.SCM -- I originally created a CLEO script to loop a new value change ever 250ms -- but have since just modified my Main.SCM and increased each line manually.
I did this because on some parts of the game -- the density would be normally 0.25 and on other parts it might be 1.0 -- in this case I just modified them based on that fact --so if it was normally 0.25 -- i might change it to 2.25 and if it was normally 1.0 -- I'd change it to 3.0.
On the vehicles, I noticed that this doesn't seem to do a whole lot for their despawn ranges beyond a certain point. You can make them slightly more crowded but not much... and for the most part this only takes affect while on foot. When you're actually in a vehicle -- the vehicle densities (Defined in SCM) and ranges (Hardcoded in EXE) follow their default patterns. Nice, can you share it? I have very crowded Vice City, but i still didn't figured why with the same config Liberty City seems so empty. Didn't have much time to test it though. Here is the current source: http://pastebin.com/EzZzr9D1 I'm also planning to do 1.1 support later. Thanks for this.
I did quite a bit of changes to this and came out with a very good result. I put a loop that changes the density multiplier of the cars and pedestrians to double their normal spawn rate.
I found some of your values to be kinda off though. You had the max value at 0xFF which is more than the game's limit (140) --If I understand correctly.
What I did was put the limit at 76 and drastically dropped the despawn distance to just 2 meters. For whatever reason, it doesn't make the Peds disappear right in front of you, but it does prevent them from being spread out.
In this case, you get all 76 peds on your screen at the same time. When cops come, they don't disappear andor you don't have lower cop density since you're under the 140 limit.
The limit remover for GTA 3 only seems to work with version 1.1 as far as I can tell. It would be awesome if you could either release the source or convert this for the 1.1 exe so that we can increase the PED limit further.
Thanks! tmavs04 commented over 11 years ago: Same message.
I don't want to flood your mod comment chat, with this problem, can we converse via messenger? tmavs04 commented over 11 years ago: http://img20.imageshack.us/img20/5454/gtavc2012121022383376.png
Works perfectly for VC. View All Comments | Add Comment |