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GTA DFF Exporter
SDK plugin
Information Files
Author: seggaeman
Website:
Works with: GTAIII GTA Vice City GTA San Andreas 
Release/Version: 1.0
Status: Complete
Started on: 04 Mar 2012
Last Updated: 13 May 2012
Views: 55692
Type: Created from scratch
Rating: 5 (5 votes)
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Description
This is a .DFF exporter developed with the 3ds max SDK. Since it's a compiled binary it will do the job faster than MAXScript. Check the following link for an equivalent importer.

http://www.gtagarage.com/mods/show.php?id=18572

Features

(a) Supports GTA III, GTA Vice City and GTA San Andreas.
(b) Vehicle and map object export (ped support and 2dfx not yet implemented).
(c) Supports both UV maps.
(c) Vertex color export. This includes vertex color alpha.
(d) Night vertex color export; alpha included.
(e) Exports UV animations.
(f) Exports lights
(g) Tristrip(2 algorithms included).
(h) Easy creation of multiclump files. If you have more than one hierarchy in the scene a multiclump file is generated.
(i) Remembers previously used export settings.
(j) Progress indicator.


INSTALLATION

1. Copy the appropriate DffExporter_<... >.dle file to <3ds max root folder>\plugins or <3ds max root folder>\stdplugs.
	DffExporter_2010x86.dle is for 32 bit 3ds max 2010/2011
	DffExporter_2012x86.dle is for 32 bit 3ds max 2012
	DffExporter_2010x64.dle is for 64 bit 3ds max 2010/2011
and	DffExporter_2012x64.dle is for 64 bit 3ds max 2012

2. Place GTA_Material.ms in <3ds max root folder>\scripts\startup. This is an extended version of Kam's GTA_Material.ms and the original one must be replaced if you want to export UV animations.
Sorry about that. However, I guarantee this is not going to affect functionality of Kam's scripts. They should still work 100%.

You must also replace the file in case you are using the GTA_Material.ms that comes with the importer.

3. Update Visual C++ 2010 runtimes if you are getting error code 106.

http://www.microsoft.com/download/en/details.aspx?id=8328 	(32 bit plugin) http://www.microsoft.com/download/en/details.aspx?id=13523	(64 bit plugin)

4. Look for a Grand Theft Auto DFF option in File > Export and File > Export Selected.
Comments News
GinoPinoy commented over 11 years ago:
you should add a lock feature :happy:
MyCleo3SayNo4 commented over 11 years ago:
thanks and good work , you should add a feature to edit. dff / mesh / shape them and add export to blabla that will be easy for lovers editor like 3dsmax 3d, maya, blender, poser etc. This is very nice and can be applied for those who has some different tools anywey :r*:
brbb commented over 11 years ago:
i still dont understand installation :/please add guide pictures or video :rol:
seggaeman commented over 11 years ago:
It's your installation folder, usually found here: "... Program Files3ds max". Open the 3ds max folder and copy the .dle file into the "plugins" or "stdplugs" subdirectory. The .ms file(s) go in "... scriptsstartup".
brbb commented over 11 years ago:
i did not understand the installation. where is the 3ds max folder ? and where should we place the .dle files? pls help me
xXx_Pycckuu_xXx commented over 11 years ago:
Cool :D
seggaeman commented over 11 years ago:
Sorry about that; for it to work the tool must be recompiled. I'll get it done if I can.
sayedjalal commented over 11 years ago:
not work on 3ds max 2013 :(
seggaeman commented over 12 years ago:
At least I'm not selling mine. :sigh:
lukejaparidze commented over 12 years ago:
and you call my mod lame. its called gta garage mod man!!
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Update 13 May 2012
Fixed a lights export problem

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