a truly pointless mod is you have ANY vehicle mods installed as it will replace their handling... dont say you weren't warned.
EDIT: Actually this modification can come in handy even if you have vehicle mods. Simply because, lets say, you can't find a mod for the "intruder", but you would like a new handling line for the vehicle. All you have to do is download this, copy the Intruder's handling line from this mod and paste it into you current handling.cfg using notepad.
You sure are one to criticize. You don't specify a valid point to your criticism. How is this mod a "loser" modification? What because it is not a new handling line for a vehicle mod which looks ugly within the game? I don't mind the fact you wish to criticize. How ever, I do mind the fact that you wish to criticize my work and not even specify a valid argument. Okay, it is a "loser" mod. How could I make this modification better. That's all I ask. Unless you can state a valid reason as to what is wrong, and how to fix it. Don't criticize my work.
dis is the best handling line I ever Downloaded... and my favorite part is the handling of sandking... I use sandking's handling line to all of my offroad/4x4 car mods like hummers, jeeps, land rover etc... its so nice... gud job modders...
This is a good mod, but it can be improved in numerous ways.
Acceleration values are too high. As a rough guide:
15: Normal car,
25: Sports car,
30: Very powerful supercar.
Inertia is the key to realistic acceleration - a high value makes acceleration more gradual without lowering top speed. However, you have set inertia to a value that is way too high. A value of 100-150 is good for most vehicles. Anything higher and cars won't lose acceleration at high speeds.
The drag values are also too high. As a rough guide:
0.8: Sports car,
1.4: Normal car,
2.0: Open top cars.