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Posted on 28 May 2011, 2:17pm

Joined: 20 Jun 2010
Group: Modders

Does it work for 3ds max 2012?

Posted on 12 Jun 2011, 5:32am

Joined: 30 Apr 2011
Group: Modders

Nice :D And Thx :die: :sui:

Posted on 25 Nov 2011, 6:19am

Joined: 27 Oct 2009
Group: Members

You might do a video tutorial, it brings over of how to replace a new animation in one I file ifp of gta sa?, please... :/

Posted on 18 Jan 2012, 2:02pm

Joined: 01 Jun 2011
Group: Members

I've got a problem, when i import the object is too small and export it and put it in gta3.img, in the game is small too :rol: :rol: I hope somebody knows how to fix it. a few days ago it was working fine, but i don't know what is the problem

Posted on 07 Feb 2012, 11:00am

Joined: 30 Jan 2012
Group: Members

I was download your mod and when i click gta max it can not open tell me how to use gta max

Posted on 08 Mar 2012, 10:37am

Joined: 27 Feb 2012
Group: Members

Thanks man you are awesome. :D :)

Posted on 11 Mar 2012, 9:25pm

Joined: 06 Nov 2011
Group: Members

I unrar it to my 3ds max 2012 folder. And then when I open 3ds Max I start getting all these kinds of errors, is that normal? And when my 3ds Max opens I want to import a DFF and it says something like "Unknown... " I forgot. :/

Posted on 25 Apr 2012, 12:42am

Joined: 28 Sep 2011
Group: Modders

i get an error when i open it up saying the Kams_envelope_tools wont load. Then the program runs, but i dont have the toolbar? :die: :die: :devil:

Posted on 15 Jul 2012, 8:56am

Joined: 13 Jul 2012
Group: Members

Is there any way that I can export the whole GTA SA map to 3DS Max , or maybe import each city ? I just don't want to assemble the whole map object-by-object.

Posted on 03 Aug 2012, 6:09am

Joined: 03 Aug 2012
Group: Members

This works, you should copy all elements on the installation folder (Scripts) and then open 3d max 2012 and go to "Utilities", and here find Kam's GTA Scripts, good luck!!

Posted on 03 Jan 2013, 11:06pm

Joined: 11 Aug 2012
Group: Members

You just have to know how to work with 3ds Max and it'll work great, loving it! :D

Posted on 30 Jan 2013, 2:43pm

Joined: 13 Dec 2012
Group: Members

just enable non standard dff import i want to modify my non standard dff

Posted on 24 Mar 2013, 4:10am

Joined: 05 Jul 2012
Group: Modders

Nice job! This IS AWESOME!! Hope your PC gets fixed soon :happy:

Posted on 07 Jun 2013, 12:30pm

Joined: 29 Mar 2013
Group: Modders

problem when i export.dff file using gmax changes does not takes place please respond

Posted on 10 Jul 2013, 8:15am

Joined: 18 Dec 2012
Group: Members

I extracted everything and there is no icon to get in the scripter any help how to get in Max Scripter? :/:r*:

Posted on 20 Aug 2013, 4:01pm

Joined: 04 Feb 2013
Group: Members

Great tool, been using it for a while now. Works great on 3DsMax 2013, about to use 2014. I know this is "finished, " but maybe it could be updated somehow? Doesn't matter, still works great.

Posted on 23 Aug 2013, 3:59am

Joined: 09 May 2011
Group: Modders

whenever i export my vehicle i get some Maxscript Rollout error, i'm using a windows8 Laptop

Posted on 24 Jan 2014, 1:47am

Joined: 07 Nov 2012
Group: Modders

Make a version compatible whit 3ds Max Design 2014 please

Posted on 31 Dec 2014, 4:26pm

Joined: 07 Feb 2013
Group: Modders

when i edit a skin of a ped and load the game, the skin looks all deformed and glitchy, even if i dont edit the skin :(

Posted on 15 Aug 2015, 10:41pm

Joined: 13 Jul 2011
Group: Members

After I import a map IPL file (CountryW.ipl for example), how do I get the textures on it?

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