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bull.04
Posted on 08 Sep 2009, 11:10pm
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Joined: 11 Apr 2008
Group: Modders

To make the bodies dissapear, you need to add a kill check like this: :ZOMBIE_1 if Actor.Dead(1@) // just replace the 1@ with the zombie variable. jf @ZOMBIE_1 Actor.Dead(2@) // Do the same as the first. jf @ZOMBIE_1 jump @ZOMBIE_2 :ZOMBIE_2 Actor.Destroywithfade(1@) Actor.Destroywithfade(2@) jump @ZOMBIE_0 // or whatever the first threads name is.

cripsupbloodsdown
Posted on 17 Oct 2009, 1:35am


Joined: 17 Oct 2009
Group: Modders

idk

dtd mods
Posted on 18 Nov 2009, 8:03pm


Joined: 07 Jul 2008
Group: BUSTED!

ok its good for start but learn the basics about scriping before you make it. in your script it suppose to have if before not actor dead read tutorials

Kerklos46
Posted on 18 Nov 2009, 10:37pm


Joined: 07 Sep 2009
Group: Modders

i know, for now i got my pc broken and i can learn that :(

Tathagat
Posted on 11 Apr 2010, 2:15pm


Joined: 05 Dec 2009
Group: Modders

there is some "unload special actor blah" command too! something like that

zyper19
Posted on 01 Oct 2010, 9:05am


Joined: 27 Sep 2010
Group: Members

hey guys help me plss i dont knw where can o put the cwmyhb1 file hehe :cookie:

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