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Ltdeathsauce
Posted on 22 Apr 2009, 10:45pm
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Joined: 07 Dec 2008
Group: Members

this. sounds. AWESOME! [/waits patiently]

HippieCommunist
Posted on 23 Apr 2009, 10:42pm
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Joined: 25 Jan 2003
Group: Modders

nice work! :cookie: :cookie: :cookie: :^:

Tommy_XXL
Posted on 29 Apr 2009, 10:05pm


Joined: 22 Mar 2009
Group: Members

Fabulous idea, installed it to me also now. Maybe still could you deal with the targets? A target comes in front of that on the roof of a house is. Until then in fact fabulous work. :D

FelipeVinhao
Posted on 31 May 2009, 4:23am
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Joined: 16 Dec 2005
Group: Members

You sure it's just beta? It looks finished stuff for me! :cool: But I'll answer your questions: 1. Only found 2 locations that were "floating" and couldn't be reached by car, and 1 that was "stuck" on the wall (inside building 269). I don't remember their names but I made the map of them: http://www.gta4.net/map/?lat=-12.6123046875&lng=29.443359375&z=5&ulat=-10.986328125&ulng=32.080078125 http://www.gta4.net/map/?lat=-3.97705078125&lng=62.75390625&z=5&ulat=-2.39501953125&ulng=64.86328125 http://www.gta4.net/map/?lat=-22.587890625&lng=33.4423828125&z=5&ulat=-22.08251953125&ulng=34.716796875 Otherwise, no actual bugs. It's working perfectly. 2. I like it only because it's a the classic Taxi Mission back to GTA4. Period. :p 3. Allow the Cavalcade to be a taxi too, as [spoiler]Roman's new taxis are Cavalcades when they finally go to Algoquin[/spoiler]. 4. The tip bar is in ok speed, if you don't mess during the way you can still have a fat tip. There's only one problem with it, maybe not mod's problem but a game limitation: let's suppose you're in south Alderney and the destination is in south Algoquin - places are close, but physically imposible to get there quickly with a car (you have to do the long way thru Booth Tunnel). Maybe if there's a way to calculate the tip based on the GPS route, it would be neat. But if there's isn't, don't worry because this situation just happened 1% of the times I played it. :p 5. Nah. Nitro was cool on GTASA, but it doesn't fit on modern Liberty City. An all-proof black vehicle, parked near to each safehouse (not on the parking lot :p) would be cool tho. 6. It's ok, but it could also show the total number of customers, and not only customers in a row. 7. No flickering. 8. I'm using with other mods and I found no problem with them.

Gangxxter
Posted on 07 Jun 2009, 10:33pm
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Joined: 16 Dec 2008
Group: Members

Nice work! Taxi missions like in the old days :D :cookie: :cookie: :cookie:

james118
Posted on 22 Nov 2009, 6:29am


Joined: 22 Jul 2009
Group: Members

does not work in 1.0.0.4

madforce2k
Posted on 08 Jan 2010, 1:42am


Joined: 27 Dec 2009
Group: Members

Worked fine for me on 1.0.0.4 with the updated scripthook's and asi loaders.

EagleEye812
Posted on 12 Aug 2010, 10:29pm


Joined: 12 Aug 2010
Group: Members

I can confirm that this also works on the latest (as of yet) version of GTA IV, i.e., 1.0.0.7, as long as one uses an updated version of Scripthook and ASI loader.

KingSolomon
Posted on 01 Jun 2011, 10:24am
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Joined: 09 Jun 2010
Group: Modders

Work fine with 1.0.3.0 download some save 100% completed and taxi work on all 3 islands

Someone22
Posted on 05 Jul 2012, 6:41pm


Joined: 11 Sep 2011
Group: Modders

This works awesome on 1.0.7.0! Good work! :lol:

zyonig
Posted on 17 Aug 2013, 7:10am
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Joined: 29 Oct 2007
Group: Modders

Great mod, I use it all the time. But... rewards are too high. We make too much money from this. Should be maybe half as much. Besides that, Awesome!

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