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AK-73
Posted on 31 Jul 2007, 2:55pm


Joined: 31 Oct 2005
Group: Modders

This mod is a combination of a maxscript, an exe working in the background and a command line tool, all set-up to work together so that any Gmax user can from now on add, replace, delete, etc animations diretcly to an .ifp file from within Gmax without *any* extra work required.

The maxscript (which has been based on Kam's IFP IO script) writes all relevant data from Gmax to the Gmax listener window, the GTAMax tool (perhaps known to some readers from Kam's distributions) reads out the data and passes it all to the command line tool which handles the actual work of modifying .ifp files accordingly.

Relatedly, I have also recently released mod for VC that is called GTA:Martial Arts which allows as a side-benefit to fire any animation that is properly configured through it from the main.scm script at about any time. In conjunction with this distribution this should expand Vice City modding capabilities significantly. GTA:Martial Arts has been used for example in the production of that last PEDS episode of season 2 (Endgame).



SmokingCookie
Posted on 02 Aug 2007, 3:30pm


Joined: 19 May 2007
Group: Modders

Sounds cool, you got my vote:D

AK-73
Posted on 03 Aug 2007, 2:41pm


Joined: 31 Oct 2005
Group: Modders

Thank you.

Alex

dtd mods
Posted on 14 Jan 2009, 11:41am


Joined: 07 Jul 2008
Group: BUSTED!

 QUOTE (AK-73 @ 13:55, 31 Jul 2007, 1:55pm)
This mod is a combination of a maxscript, an exe working in the background and a command line tool, all set-up to work together so that any Gmax user can from now on add, replace, delete, etc animations diretcly to an .ifp file from within Gmax without *any* extra work required. The maxscript (which has been based on Kam's IFP IO script) writes all relevant data from Gmax to the Gmax listener window, the GTAMax tool (perhaps known to some readers from Kam's distributions) reads out the data and passes it all to the command line tool which handles the actual work of modifying .ifp files accordingly. Relatedly, I have also recently released mod for VC that is called GTA:Martial Arts which allows as a side-benefit to fire any animation that is properly configured through it from the main.scm script at about any time. In conjunction with this distribution this should expand Vice City modding capabilities significantly. GTA:Martial Arts has been used for example in the production of that last PEDS episode of season 2 (Endgame).
how it works i unzip the folder to gmax script folder i run the GTA_IFP_IO_AK73.ms and it says runtime error: file in:cant open file C:gmax/scripts\\gta_tools2ND/gta ifpio_fn.mse can you help?

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