Remember Me
Join
signbit
bit
nav_l nav_r
Discussion

AK-73
Posted on 10 May 2007, 2:20pm


Joined: 31 Oct 2005
Group: Modders

The mod has a few minor issues at this point. I am not 100%ly happy with the jump kick animation in the GTA3 package. Also the running attack of the Kung-Fu package doesn't work quite as it should (the problem turned out to be more complex to fix than I was willing to go for for the first version of GTA:MA).

But all-in-all it should work fine.

Alex

jp245
Posted on 13 May 2007, 6:48pm
avatar

Joined: 02 Jul 2006
Group: Modders

were do you put all the files for the kung fu package

AK-73
Posted on 14 May 2007, 2:36pm


Joined: 31 Oct 2005
Group: Modders

A short summary might help:

-gta3.ifp belongs into anim sub-directory
-kungfu_sa.ifp also belongs into anim sub-directory.
-any other custom .ifp I might release in the future also belongs into the anim sub-directory (where also ped.ifp is located).

-gta-ma.asi goes into the Vice directory(the one with the gta-vc.exe)
-vcversion.dll likewsie belongs into the VC directory.

Then there is these two files
-gta-ma.cfg also belongs into the VC directory
-finally put gta-ma_fistfite.dat into Vice dir

But doon't be confused by this: The game needs *one* gta-ma.cfg and *one* *matching* gta-ma_fistfite.dat (they come in pairs). There is different *versions* of these files. The default ones in GTA:MA are blank versions, so-to-speak. The _full_suite_ version (must be renamed to the above filenames to activate) activate all available Martial Art packages (if the according .ifp files are also installed). Lastly, each Martial Art package comes shipped with its own versions these can only (*only*!) unlock the Martial Art Form, they came shipped with.

I hope this clears up any confusion.

Alex

marlobomfunk
Posted on 26 Jul 2008, 9:44am


Joined: 26 Mar 2008
Group: Members

[QUOTE=AK-73 @ 14:36, May 14 2007]A short summary might help:

-gta3.ifp belongs into anim sub-directory
-kungfu_sa.ifp also belongs into anim sub-directory.
-any other custom .ifp I might release in the future also belongs into the anim sub-directory (where also ped.ifp is located).



nice nice all this ... but , gta3.ifp belongs into gta 3 anim sub folder or VC or SA ?

second , if it belongs into GTA3 anim sub folder , what do i put into the directory ?> like the cfg files ,

3rd : from gta 3 anim sub folder , u end up to the vc directory without telling us what to put into the gta 3 directory , this is NOT SO COOL MAN ! :/[color=][color=][color=][color=]

marlobomfunk
Posted on 26 Jul 2008, 9:51am


Joined: 26 Mar 2008
Group: Members

well this just worked but only for the peds lol , i dont get it .

Old_Snake96
Posted on 13 Aug 2010, 7:59pm


Joined: 20 Jun 2010
Group: Modders

can i use this mod with gta: sa?

mewema
Posted on 02 Oct 2014, 7:17pm


Joined: 27 Aug 2014
Group: Members

how do i get it into the game pls. :)

bit
brick bit ?E?E bit bit
bit bit   bit bit