@malengks:- Thats a very good idea, and I also had something like that in mind. But the thing is, that is not my kind of work. That will require to somehow expand the "headlight" texture in particle.txd AND also to change the collision file type of ALL the buildings, walls, etc around thee WHOLE state of San Andreas with the collision file type of the roads. Now that is a very hard work and needs a big team for such a total conversion. I hope you understand.
If you have the original timecyc file (backup) then replace it with my one that you replaced in the data folder. If you still can't get the shadows, then it's not my mod's fault. PS, tell me if you are using any kind of modded shadows (like sa_shadows.asi, sa_shadow.dll or ENB)
@malengks:- Oh man, you were playing with x16 Bit? Well, atleast your problem was solved... I don't think I'll be able to make shadows available for x16 because it is supposed to require coding work in the gtasa.exe. gtaloconbest98:- Thanks dude, for helping again.
yes coz i can't play with x32 resolution coz it causes lag for me, tsk tsk
I though that my COM is the worst, but I have to think again.If you can't play in X32 bit color then play in x16 and ACCEPT about losing some effects(how the hell did you able to choose the x16 bit color anyways?, the option isn't even available for me TO choose)Have you tried downloading GTA SA Frame Adjuster Tool?
i can play with x32 reso's but it causes lags for my pc that's why i can't play with the mod at x32 reso, and i didn't try that thing yet. about the x16 bit reso's it is always available at settings menu, anywhere i play san andreas.