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Kyragas13
Posted on 31 Aug 2012, 4:15pm


Joined: 19 Jul 2012
Group: Members

Link download :cookie: :colgate:

ITBTD
Posted on 31 Aug 2012, 10:39pm
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Joined: 28 Dec 2005
Group: Modders

 QUOTE (Kyragas13 @ 16:15, Today)
Link download :cookie: :colgate:
Everything has been uploaded and is awaiting approval. :)

ALMOST610
Posted on 10 Sep 2012, 1:58pm
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Joined: 30 Jan 2009
Group: Modders

You can also add to the description that these are the Clean versions of the Vice City Wheels (DefaultDffBatchNode.txd/.dff), they made the final ones look more dirty. That is if you have converted the DefaultDffBatchNode files, I remember taking a look at them a couple years ago when THE HERO released the DFF Converter, back then the wheels meant nothing to me. (Before I knew about the Beta Things)

Marklez White
Posted on 12 Sep 2012, 5:06am
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Joined: 19 Feb 2010
Group: Modders

Cool, I like it. :)

ITBTD
Posted on 13 Sep 2012, 2:31am
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Joined: 28 Dec 2005
Group: Modders

 QUOTE (ALMOST610 @ 13:58, 10 Sep 2012)
You can also add to the description that these are the Clean versions of the Vice City Wheels (DefaultDffBatchNode.txd/.dff), they made the final ones look more dirty. That is if you have converted the DefaultDffBatchNode files, I remember taking a look at them a couple years ago when THE HERO released the DFF Converter, back then the wheels meant nothing to me. (Before I knew about the Beta Things)
I did convert them from the DefaultDffBatchNode and I updated the description. I also added the tread texture you can see around some of the wheels on this version making the rim's texture resolution slightly higher. I always wondered why certain beta wheel textures didn't have a tire texture around them until I was able to successfully convert them and noticed that the tread texture went in it's place instead.

ALMOST610
Posted on 13 Sep 2012, 11:36pm
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Joined: 30 Jan 2009
Group: Modders

Yeah, I had noticed that some of the textures had a bit better resolution, I was going to use those better ones for my Rebuilt VC HQ Wheels mod, well I still can use them for a future release of the mod, perhaps we can go off and make our own better Beta Mod. My Airport is basically complete but some of the models are too bright at night, perhaps I might ask someone I know to try and fix that, then move onto some other parts of the city to model.

UnusedReseacher
Posted on 25 Sep 2012, 3:15pm
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Joined: 15 Aug 2012
Group: Modders

Is there any way to add them only to the Infernus?

ITBTD
Posted on 28 Sep 2012, 8:47pm
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Joined: 28 Dec 2005
Group: Modders

 QUOTE (UnusedReseacher @ 15:15, 25 Sep 2012)
Is there any way to add them only to the Infernus?
There is, but it would require a lot of modding within the Infernus model it's self and the use of the custom wheels mod. You can edit the default.ide file and make any car with the infernu's wheels to have a different type of wheel so only that car will have it.

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