@Noee999: yeah, something like that.
@Ricardo1Pran: now only moving / changing is enabled. So, for example, you can grab a random car from a parking slot, and change its values to be spawned as a Banshee near e. g. the Print Works. Same to weapons.
@lol232 Just a little note, this is not the first save game editor. This one just has lots more features than the previous editor.
Nice work on the tool, voodoo. I hope that you can continue improving on this, unlike the previous author.
Please could you add stuff like:
how many packages have been found: 0/100
villagente missions and other missions like paramedic(soz if misspelled) and other. [b]
And how much percent is done in game, and how much missions done.
When I released the latest version, I handled it as a finished project, but after I didn't have any new idea, I continued it. I added a new tab with Stats, this contains all the things you'd like to see in a new version. Except the done/undone missions, it's more difficult to add, and I don't really think it worth all the work I'd have to do for it.
The bad thing is that I stopped in the middle of it, after I jumped into other projects.
I really hope that one day I'll release a new version with those changes I already built in, the user inteface is nearly done, only values are needed, but this is a kinda boring and long job. I'm gonna check tomorrow what I did so far.