Remember Me
Join
signbit
bit
Discussion

quechus13
Posted on 24 May 2010, 10:50pm
avatar

Joined: 19 Dec 2008
Group: Modders

Its more yellow than gold my friend.

Ferna_22
Posted on 25 May 2010, 1:07am
avatar

Joined: 30 Dec 2008
Group: Modders

Yes, maybe I will modify it some day, but I tried to make it darker and with more saturation but it looked weird, I prefered this version... Anyway when you are playing, the specular makes it look like gold...

KingBulleT. 8747
Posted on 25 May 2010, 8:47am
avatar

Joined: 06 Sep 2009
Group: Members

seriously guys why you dont understand you cant make real golden weapons only by texture change? you also have to edit the model to be more shinier, if not, its just yellow. no matter what color you pick.

quechus13
Posted on 25 May 2010, 9:51am
avatar

Joined: 19 Dec 2008
Group: Modders

Bullet its all about the shader used in the model indeed more reflection better gold.

Ferna_22
Posted on 25 May 2010, 3:16pm
avatar

Joined: 30 Dec 2008
Group: Modders

KingBullet, have you ever done a skin?, have you ever done a 3D model or a texture?... The golden texture, as Quechus said, depends of the shaders of the renderer, for example type of reflection, refraction, bloom, etc; GTA IV has got reflections but no refraction, and the specular is not very good because it is real-time, it would lag the game with those kind of things in the most of the PCīs, and this is the best that I can make without re-rendering the texture in a 3D program like 3D Studio Max because the programs that I know export the texture, the model but not the UVW map so I canīt re-render the texture with the beatiful shader of 3DSM... Anyway if you play with this skin, the dynamic reflection will make it look more than golden than the pic that I uploaded... Thanks for the criticism, by the way :) ...

lol232
Posted on 23 Jan 2011, 8:36pm
avatar

Joined: 26 Mar 2010
Group: Modders

This mod is Great! :cookie: :cookie: it has awsome texture and all... Nice work, how much time you needed to make this?

bit
brick bit ?E?E bit bit
bit bit   bit bit