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Bonsaijodelfisch
Posted on 24 Nov 2005, 12:00pm


Joined: Never
Group: Members

Corvette Stingray 1963 Race

I'm sure you know how to replace a car so I won't describe too much here.
Just the thing with the additional bodytextures in the tunergarage could be new for you.
so, just replace the hotring.dff and hotring.txd in the gta3.img as usual, and ADD the hotring1.txd and hotring2.txd. After that rebuild the img. Ready

For the handling,if you want a GTA:SA-like handling just leave the hotring-handling, it's quite fine.
Here is a realistic handling made by Cerbera. Many thanks to him.

HOTRING 1350 3000 1.2 0.0 0.10 0.00 -1 0.75 0.55 0.50 4 280 25.0 100 R P 3.8 0.60 0 30.0 1.20 0.150 2.0 0.30 -0.10 0.5 0.1 0.20 0 45000 242014 11C0000D 1 1 0

vehicles.ide

494, hotring, hotring, car, HOTRING, HOTRING, null, ignore, 1, 0, 0, -1, 0.78, 0.78, 0

carmods.dat (this line you'll have to add at the correct alphabetical place, after hermes)

hotring, nto_b_l, nto_b_s, nto_b_tw

carcols.dat

hotring, 1,1


Thanks to FUBAR who converted the car to GTA:SA and once again to Cerbera for the handling.

Ah, and, as usual, you have no permission hosting or converting this car or taking any parts of it without asking me first.

Have fun!!!

Bonsaijodelfisch

SteGab1979
Posted on 04 Dec 2005, 12:28am


Joined: 04 Dec 2005
Group: Members

Maaaaaaan, I just have to say that this mod's incredible. Fantastic work, dude.

SchuBird
Posted on 03 May 2008, 3:43am


Joined: 29 Jan 2008
Group: Members

Awesome work on the detailing of the car. The only thing that has me a little off is the acceleration... If I knew which number it was in the handling file and if I knew what I was doing with changing it I would. The problem I find with this car is that it's slow off the line, unlike the real life car.

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